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January 17, 2007

Twilight zone glitch in Twilight Princess

Twilight Princess — literally. Although the numbers are as of yet small, the glitch is far from being minute as it permanently blocks their way forward that they have to start again.

Now, nobody likes being forced to start back from scratch for no apparent reason, especially when you’ve already gone so far ahead. The bug appears when saving your progress at a specific point in the game. This here is the tricky part. If you don’t want any more spoilers, you better stop reading right now. But as it concerns a glitch, and we don’t want anymore of you guys tripping over the same stone, we’re gonna say it anyway.

So, right after thawing out the frozen Zora’s domain, it appears that the glitch is activated. The following cutscene is then blocked, so to speak. The thing is, this next cutscene is where a new path is opened. So, if the cutscene is blocked, you can’t get to the next path, which essentially keeps you from progressing in the game.

While waiting for Nintendo to give its comments on the matter, just be careful with your saves, i tend to save everytime i just finish something time consuming or i try every 30 minutes, what i do is alternate save slots so i always have 2 recent game saves with me in case this ever happens. I normally do it for every game.

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Virtual Console Baseball screens

Here are some screenshots from the downloadable version of the classic NES game, Baseball. This version here is for Nintendo’s Virtual Console service.

Now, for those of you still not in touch with this version, you might want to try it out. After all, it does offer nine innings of tight sandlot competition in this NES sports title. There also are six teams for you to choose from as you play through all nine innings. So, while the players are certainly not Mii-made, it’s just as fun. After all, you can never get enough of classics.
Screenshots:





 

 

Source: Wii.Qj.net

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On the Shelves this week!

Wii
January 15 - WarioWare: Smooth Moves

Virtual Console
Xevious (NES, 1-2 players, 500 Wii Points)
R-Type III: The Third Lightning (SNES, 1-2 players, 800 Wii Points)
Moto Roader (TurboGrafx16, 1-5 players, 600 Wii Points)

Nintendo DS
January 15 - Underground Pool
January 16 - Fossil League: Dino Tournament Championship
January 16 - Phoenix Wright: Ace Attorney Justice for all

After a very slow month of releases the shelf is back. This week there are two games worth mentioning for Nintendo fans: Phoenix Wright: Justice for All on the DS, and Wario Ware: Smooth Moves on the Wii!

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Ghostbusters Game – Wishful Thinking?


Some of you, by now, must have seen these videos circulating on YouTube already – they’re of a seriously, super-duper impressive Ghostbusters mod of either the Gears of War engine, or the Source engine. Now, I’m a huge fan of Ghostbusters, and I’ve been one since I first set eyes upon the movie when my dad bought a VHS of the movie in the early 90s – and yes, as a fan, I bought and played all the games.

You know how it is when you’re a little kid, though. Games like Battletoads seemed like completely reasonable games, despite their obvious flaw of being quite literally impossible to beat.

However, growing up as a gamer (and specifically, a Nintendo fan), I’ve watched the franchises I love evolve and mature into beautiful, classic games. Now that TMNT is heading back to the screen, all that’s left in my mind is good ol’ Ghostbusters.

That’s why, after watching the videos of an obviously fan-made mod, I fell so in love with the concept. The fact that Ghostbusters is made so eloquently in a third-person Gears-type game model is just making me slobber in anticipation for whatever the crap this is. Rumor is, however, that the game’s a concept conjured up by European-based level 10 wizards ZootFly.

Please, God. If you’re listening, make a new Ghostbusters game.

Gameplay Video 1 (Proton Pack usage)
Concept Video 1 (Ecto-2 riced out)
Concept Video 2 (Venkman talking)
Concept Video 3 (Ecto-2 sliding through the street)

Source: Ain’t It Cool News

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January 12, 2007

Control scheme screens for SSX Blur on Wii

A few days ago, we let you in on how the snowboarding Wii game, SSX Blur, will use the Wiimote. It was a detailed description and all, but sometimes to really understand how things are gonna work, we need some visuals. It’s a good thing that the respected Newsweek mainstay, N’Gai Croal, let us in with some screenshots of the control scheme for EA’S SSX Blur.

The game’s producer, Alex Hyde also added that the Wii controllers’ motion-sensing features seemed to be a perfect fit to the nature of the game. Aside from that, he added that the Wii controllers “allowed us to add a level of depth to the game that isn’t possible on a traditional gamepad using a complex combinations of buttons. Also, the fact that the control scheme is more physical causes the player to be much more engaging and immersive experience, which is a real plus.”

Looks good to us. Now we just have to wait for a couple of months to try the game. For now, taking a look at the control schemes ain’t gonna hurt.

More Screens:










 

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January 11, 2007

The Godfather (Wii)

“You’ll be able to throw left and right hand jabs, hooks, and uppercuts; grab enemies and throw them around with both hands; perform head-butts and neck-snaps… We had so much fun with the controller possibilities that we mo-capped a bunch of exclusive moves to fit some of the gestures we’d developed, like the open-handed smack and pistol whip.”

Im Glad to see games like these are coming onto the Wii, where the Wii’s unique controls will give these kind of games an advantage over the other next gen consoles.

You can click the link below to go to the IGN page for the review, they also have one video up. Click here to watch.

Source: IGN - Click Here

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Cooking Mama: Cook Off Preview by 1up


If there’s one game that truly shows off the variety of potential gameplay uses for the Wiimote, this has to be it. Cooking Mama was a charming little diversion on the DS - on the Wii, it’s a completely new game. Spending time with it at the Consumer Electronics Show in Las Vegas today, we were quite impressed with how greatly the game has improved thanks to the new Nintendo controller.

Click here for full review at 1up.com

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Header image is used from Flickr member jencu under a Creative Commons license. The original can be found here.